Wednesday, December 13, 2017

Final Project | Dialogue

For my final dialogue project, I chose to use the given MooM character. He was a lot of fun to use and had a lot of controls especially for the mouth area to make this a lot easier. I used dialogue from the Disney Pixar movie Toy Story of the little green aliens talking about the claw. I thought MooM had a little bit of an alien look to him so this is why I chose this dialogue. The biggest challenge was definitely syncing the words to the mouth. The dialogue is a little fast so it was difficult to determine which shapes were needed and which were not. However, comparing this 3D dialogue project to the 2D dialogue project that we did in that course, I think the 3D was a lot easier. It was more just about shaping the mouth itself rather than having to create each and every little shape. Overall, this was a fun project and I'm happy with the outcome. 


Project 2 | Prop Character

This project was definitely a challenge. First coming up with the character in general was hard for me as I kept going back and forth between things. I ended up doing a briefcase, making him jump, looking around, and waving. I think the hardest part of this whole project was definitely the modeling itself. I am not too fond of modeling, I definitely prefer animating the already rigged characters more. 


Friday, November 24, 2017

Project 1 | Character with Prop

This project was definitely a lot harder than I was originally expecting. While I took an easier route to the actual modeling part of the prop, the actual animation of it was a bit more challenging. For me personally I haven't really been a fan of modeling, but love the animation part so I wanted to make that part the actual challenge. It was very difficult to get Buckid to move the way someone hula hooping should, the most challenging being the position of the hips and the hoop itself.

Wednesday, October 18, 2017

Assignment 5 | Walk Cycle

Walk cycles are definitely challenging, however I found it a lot easier with a pre-rigged character. Especially after 2D animation, not having to really worry about the volume of the character while animating was really nice. Definitely so far I like the actual animating rather than the modeling. Modeling is pretty difficult in my opinion when trying to get exactly what you want, while when animating you're working with a pre-modeled object/character. 




Monday, October 9, 2017

Assignment 4 - Dynamic Poses

I really liked this, rigging is a lot of fun. I wouldn't say it is easy, but it is definitely more fun than modeling. Buckid was an interesting character to pose. He is simple, but he can definitely show some emotion. 




Wednesday, September 27, 2017

Assignment 3 - Bouncing Ball

Below is my animation of a bouncing ball. I found this project pretty fun and fairly simple. When comparing it to the 2D project we did last year, this was about the same difficulty I think. I definitely enjoy the actual animating part, rather than the modeling part. 


Monday, September 25, 2017

Assignment 2 - Primitives

This is my primitive shape assignment. As you can tell it's a cat eating out of his food bowl and a kitchen table. Looking at this, one could think that the family maybe abandoned him or left him to eat his food alone. 



Final Project | Dialogue

For my final dialogue project, I chose to use the given MooM character. He was a lot of fun to use and had a lot of controls especially for...